Most video games,
which are implemented with graphics and animation, give users a variety of
exciting interactive experiences so they are willing to spend a lot of time in
the gaming environment. The effects of video games have been widely explored in
several studies. The effects of video games have been widely explored in many
lessons.
The analysis also shows
that practicing makes participants have fewer fixation frequencies on similar
tasks. In other words, practicing can improve the performance of participants'
eye movements. Likewise, the results also reveal that the scale of student
video games is associated with their reading and visual appearance. In
particular, students who spend more time playing video games exhibit inferior
visual readings and visual performances in fixation and eye reading regression
while solving Chinese reading comprehension and arithmetic wording issues
although the correlation coefficient is not significant. These students
demonstrate superior eye readings and visual performance in the recognition of
spatial and graphic patterns. On the one hand, the results of this study show
that students who spend more time playing video games exhibit inferior subjects
and visual appearance appearances in eye-fixation and regression. Thus, video
games have some negative impact on student learning. On the other hand, the
results of this study also show that outstanding students improve eye
readability and superior visual performance in the recognition of spatial and
graphic patterns. Thus, video games also have a positive effect of student
learning This is because spatial patterns and visual search graphics are also
important capabilities. Spatial skills are important indicators in predicting
achievements in science, technology, engineering, and mathematics. The task of
graphic pattern recognition is a kind of visual short-term memory task, and the
ability to retain task-appropriate visual information in the absence of
short-term visual memory is essential for learning new skills, completing new
tasks, and gaining new knowledge from the ever-changing visual world.
Annisa Masnasuri Kesai
16611069
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